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Dota 2 by Valve for DotA lovers

Valve has announced the making of a new game title Dota 2, based off Warcraft III’s mod of Defense of the Ancients (DotA) which will be out next year.

Valve will be working together with DotA’s very own creator, IceFrog with the development of this real-time strategy game. What’s added to the untouched DotA gameplay, heroes list, items and map, are the pretty graphics and integrated voice chat. The new system will also allow players to vote for AI bots to take over disconnected players.

The Valve art team is working on the shapes and animations of each hero distinct to the point that players will be able to instantly identify any hero they see and quickly gauge the threat level of any situation. Dota 2 will also feature tons of custom voice work. You’ll get amusing lines from heroes as they deny the enemy team last hits on creeps, and champions who have backstory connections will trade quips when nearby.

The new key features of Dota 2 are the coaching system and interactive guides:

Riding the Skill Curve

Getting owned sucks. It doesn’t matter if you’re the victim of a headshot in Counter-Strike, corner trapped in Street Fighter, or swarmed under by Zerglings in StarCraft. Holding the short end of the skill stick in competitive games like these is rough. This problem is compounded in DotA and its clones by two factors. First, matches last around 40 minutes – that’s a long time to spend getting your face kicked in. Second, dying not only takes you out of the game while your respawn timer counts down but also directly benefits the other team by giving a big cash bounty to your killer.

At intermediate and higher levels of play, having a poor player on your team who dies frequently is worse than fighting with a man down, as the opposite team gets gobs of gold for picking off the newbie. This has fostered a legendarily newbie-hostile attitude within large swaths of the DotA community. As fun and rewarding as the game is when you’re in a match of appropriate skill level – and it can be one of the very best experiences in gaming, without exaggeration – finding those matches has always been a nightmare. It doesn’t help that the game is so intense that Valve had to institute a “no talking about the match for an hour afterwards” rule for its internal playtests. The recent commercial titles that more or less cloned DotA have ameliorated this to some extent, but it is still often a huge problem.

Valve believes that the solution to the huge barrier to entry is threefold. The first, obvious solution is to have excellent skill-based matchmaking for both individuals and teams. Valve believes that the work going into Steamworks for Dota 2’s release meets that requirement. Second, interactive guides will allow players to do more than just read a guide for their favorite hero that has been deemed helpful by the community at large. Valve plans to allow guide-makers to tie their work back into the game by doing things like highlighting suggested item purchases or displaying useful information during a match.

Finally, a coaching system is being deeply integrated into the game. By logging in as a coach, veteran players can do their part to help out newer folks. Valve hasn’t entirely decided on the specifics of how newbies and coaches will be matched up, but once they’re together a few things happen. The coach sees the pupil’s screen, and gets private voice and chat channels to communicate with them. The coach probably won’t be able to take control of anything directly (once again, the details are currently under discussion), but information is power in Dota 2 and having a mentor whispering in your ear can make all the difference in the world.

Release date and game charges not announced yet.

Via GameInformer

Categories: Games Tags: , , ,
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